![]() In scifi, Interceptors tend to avoid this as technology allows for a more capabilities than their space fighter counterparts.Ī stealth fighter, equipped with a cloaking device or such. Real Life air Interceptors traded capability for speed, and as a result was less maneuverable compared to Fighters. They can also be deployed to catch up with recon craft to neutralize them. Light, fast fighter whose primary purpose is to catch and destroy Bombers before they can strike the capital ships. Often have one or more turrets for defensive weapons against fighters in addition to its offensive armament. Heavy, slow fighter-sized craft, armed with big missiles (commonly called Torpedoes) to damage or destroy capital ships. The best ones are designed to be used in an atmosphere as well. The most common type of small craft to (possibly) have an FTL drive. Space Fighters typically battle each other in space, but depending on the distribution of firepower in the universe, may be capable of damaging or even destroying capital ships. Usually armed with a mix of a Fixed Forward-Facing Weapon (so they can get into an Old-School Dogfight) and missiles. Much like their ground counterparts however, these improvised Pods are ill suited against machines built for war.īasically a space jet fighter. Combat Pod: Occasionally, Utility Pods can be armed and armored for space combat, sort of a Space Technical.These lack any manipulators, and the most basic of these would just be a frame with thrusters. Transport Pod: A common Utility variant that taxis personnel and small cargo from ship to ship.They can be used to build space stations and ships, are almost always found at construction yards, and one or two could be attached to a ship for extravehicular transport / minor repair work. It may not even have a built-in life support system, nor can it operate in an atmosphere or heavy gravity. Often spherical, barely fitting one or two people, with very thin walls, manipulator arms, some thrusters, and little else. Generally single-use.Ī small ship-to-ship torpedo/missile/pod that is used to deliver infantry by penetrating or boring through the enemy hull. ![]() Instead of deploying infantry from a landed ship or transport, sometimes individual soldiers or mecha will be dropped onto a planet's surface from orbiting craft using armoured pods. Can be used to create dramatic situations with stranded or adrift characters, or just to get civilians and redshirts out of the way so the main cast can save the day at the last possible moment. Generally these have only rudimentary engines and no weapons, but will carry some survival supplies or perhaps operate as cryo-tubes. When a larger ship is about to be destroyed the crew will scramble for the escape pods, hoping to reach rescue or at least a Conveniently Close Planet. Although they have no practicality in deep space, they do make sense when ships are involved in operations near shipping lanes, planets, moons or space stations and it helps crew morale if they know they can escape if required. A Pod for a single mecha would be the size of a small house.Ī lifeboat in space. Of course, the term “small” can be relative. Most can hold one to two people, others can hold about a platoon of personnel. They are carried by larger ships as auxiliaries. Small and specialized modules, pods are not craft in their own right. In some settings, these small craft have the ability to travel and fight within atmospheres whereas larger ships do not (and are restricted to orbit). Furthermore, most don't have FTL, whether because it would be too expensive, a trip would take too long, or the engine would just be too big. Consequently, small craft are almost always attached to a base of some sort or larger spacecraft. These are characterized by having a relatively short endurance unlike a 'real' spaceship, small craft don't independently travel long distances or stay in space for weeks on end.
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